AI Insights · Timothy · April 2022
Top 5 Word Puzzle Games on iOS in Latin America: Q1 2022
Discover the performance of the top 5 word puzzle games on iOS in Latin America during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 word puzzle games on iOS in Latin America demonstrated varying trends in downloads, revenue, and active users. Let's delve into the performance metrics for each game, based on data from Sensor Tower.
Words of Wonders: Crossword from Fugo saw a notable fluctuation in weekly downloads, starting at around 14.7K at the end of December and peaking at 22.1K by the end of March. Weekly revenue also showed variability, reaching a high of approximately $3.3K in the week of January 31. The game maintained a strong user base with weekly active users ranging from 106K to 116K throughout the quarter.
Scrabble® GO - New Word Game by Scopely, Inc. experienced a decline in weekly downloads, dropping from around 2K at the start of the quarter to approximately 728 by the end of March. The game's weekly revenue fluctuated, peaking at about $814 in late February. Active users also saw a downward trend, decreasing from 5.8K to 4K over the quarter.
Word Life - Crossword puzzle by Socialpoint showed significant growth in weekly downloads, rising from 1.7K in late December to over 17.5K in early March. Weekly revenue peaked at around $900 in the same period. Active users increased substantially, starting at 13K and reaching over 42K by early March, before stabilizing around 31K towards the end of the quarter.
Word Connect ¤ from ZenLife Games Pte. Ltd. had a stable performance with moderate fluctuations. Weekly downloads were relatively consistent, averaging around 1K, with a slight peak of 1.4K at the end of December. Weekly revenue remained steady, averaging around $570, peaking at $616 in late February. Active users saw a decline from approximately 23K to 15.5K over the quarter.
Words of Wonders: Search by Fugo had a steady increase in weekly downloads, reaching a high of approximately 7.5K by the end of March. Revenue remained relatively stable, averaging around $400 per week. The game maintained a consistent number of active users, starting at 56K and ending the quarter with around 43K.
For more insights and detailed analytics on app performance, visit Sensor Tower.